Author Archives: dannewoo

Frog Design, Design Technologist Internship

Frog Design

Internship, Design Technologist Intern

Join us to do the best work of your life.

At frog we are united by our shared passion for outcomes that transform the human experience. We accomplish these out comes by taking on complex challenges, big asks, and things that have never been done before. We look beyond point solutions and apply design to the creation of new strategies, systems, and—in some cases—entirely new businesses.

Our work is transformational because our people are extraordinary. frogs are analytical and artistic, conservative and un conventional, technical and whimsical. We look for hybrid talents and build teams around divergent expertise, which allows us to solve problems and un cover opportunities in unique ways. frogs are some of the best talent in the world, and together we advance the human experience through design.

 

The Position: Design Technologist Intern

Design Technologist Intern – New York Studio

Start Date: 6/11/18

End Date: 8/17/18

We are looking for exceptional interns to join our creative teams. Interns are treated like full time employees in the studio and work on active programs with project teams. The summer internships are paid and run for 10 weeks.

For an application to be considered, please submit the following documents:

  • Resume
  • Cover Letter
  • Portfolio or Github URL

Deadline: Completed applications must be received by 11:59 PM PST, March 11, 2018.  

 

The Contribution:

Intern Design Technologists at frog play the role of part futurist and part pragmatist while being a hands-on and organizer of technical insights, experiments, proofs, and models that bridge the gap between creative design services an d software architecture and engineering as part of the successful delivery of innovative solutions for our clients. As a Design Technologist Intern, you will be assisting in driving technology platform research and experimentation, concept exploration, prototyping, and ideation within the creative process for designing user experiences in software. You will help to identify and analyze current and future UX technology patterns and trends, perform in-depth investigation and experimentation with emerging platforms and frameworks, and identify new opportunities and business value for UX innovation and differentiation with technology enablers. You collaborate closely wit h the creative organization to express design assets and artifacts in the form of user experience simulations, interactive prototypes, technical proof -of-concepts, and UI/presentation layer.

You are a maker and a tinkerer. You are not afraid to get your hands dirty, and you like challenges. You are creative, and technology is your medium.

 

You Are:

Someone who wants to influence your own development. You’re looking for a company where you have the opportunity to pursue your interests across functions and geographies, and where a job title is not considered the final definition of who you are, but the starting point. You bring to the organization the following competencies:

  • Currently enrolled in a relevant degree seeking program (either graduate or undergraduate)
  • A dedicated and talented technologist who understands the value of design and future-thinking.
  • Detail oriented, hard working, self motivated, and proactive
  • Understanding of:
    • User interface design, user experience and information architecture
    • Fundamentals of computer science, data structures, and algorithms
    • Software design patterns, principals and best practices
    • Iterative prototyping and/or product realization
  • You are comfortable in one or more of the following areas:
    • Frontend HTML5 web development (JS/CSS/HTML). Full stack experience is a huge plus.
    • Databases and data manipulation
    • Mobile development (iOS and/or Android)
    • Creative coding for a screen in C++, Python, or your language of choice.
    • Physical computing, basic electronic prototyping
    • Data science and machine learning

Apply here.

Squarespace Product Design Internship

Squarespace is a design-centric product company at heart which enables anyone to build a beautiful online presence. Product designers at Squarespace are embedded within product teams amongst product managers, engineers and researchers. Our product teams are deeply collaborative, and each member has wide responsibilities and freedom to act.

We are seeking promising designers for our first product design intern program to work alongside product designers in our teams. At Squarespace, you will work with the product team on our native and web applications. You will be challenged in an ambitious, ever-changing organization that values vision, execution, persistence, and flexibility. You will take ownership of our product by solving complex problems in simple, elegant ways.

This position reports to a senior designer in our NYC headquarters.

Responsibilities

  • Collaborate on project briefs and scoping
  • Create rational, articulable, elegant solutions to complex problems
  • Create wireframes and early-stage prototypes
  • Continually seek to understand the capabilities and technical constraints of the systems with which you’ll be working
  • Deliver polished comps, flows and assets to team members
  • Participate in user research and testing, ensuring usability and product consistency
  • Follow both large and small projects through, beyond delivery
  • Collaborate on evolving our style guides

Qualifications

  • Currently enrolled student with an anticipated graduation date of Spring 2019
  • An understanding of visual and user experience design
  • Great taste and aesthetic sensibility
  • Idealistic, yet pragmatic
  • Love of iterative development
  • Experience using Sketch
  • An understanding of web and mobile applications
  • An ambition to learn and build something great

A portfolio of relevant design work is required for consideration. It should illustrate your involvement and how you contributed to solving specific problems.

Ready more and apply here.

Google User Experience Design Internship, Summer 2018

Join us for a unique 12-14 week internship that will take place Summer 2018.

Applications are due by January 22nd at 11:59pm PST.

Our team will review applications on a rolling basis and it’s in your best interest to apply early. All hiring will be completed by April 2018. Thank you for your patience while we consider your application.

Note: By applying to this position your application is automatically submitted to the following locations: Seattle, WA, USA; Mountain View, CA, USA; San Francisco, CA, USA; Boulder, CO, USA; New York, NY, USA; Irvine, CA, USA; San Bruno, CA, USA; Cambridge, MA, USA

Design and user experience (UX) are at the forefront of everything we do. The job of a Designer is to envision how people experience our products and bring that vision to life in a way that feels inspired, refined and even magical. In a Designer role, you’ll take on complex tasks and transform them into intuitive, accessible and easy-to-use solutions for billions of people around the world—from the first-time user to the sophisticated expert. Achieving this goal requires collaboration with teams of other Designers, Researchers, Engineers and Product Managers throughout the design process—from creating user flows and wireframes to building user interface mockups and prototypes. At each stage, you will anticipate what our users need, advocate for them and ensure that the final product surprises and delights them.

Google is and always will be an engineering company. We hire people with a broad set of technical skills who are ready to take on some of technology’s greatest challenges and make an impact on millions, if not billions, of users. At Google, engineers not only revolutionize search, they routinely work on massive scalability and storage solutions, large-scale applications and entirely new platforms for developers around the world. From AdWords to Chrome, Android to YouTube, Social to Local, Google engineers are changing the world one technological achievement after another.

Responsibilities

Motion Designer:

  • Create motion studies for enhancing usability, interaction, storytelling and delight.
  • Work closely with UX partners and product managers to ideate and define.
  • Work closely with engineering to integrate into products.
  • Work closely with research to test and inform user experiences.

Visual Designer:

  • Produce quality design that accurately reflect a visual design language or brand guideline.
  • Understand of typography, color, grid, and composition. Demonstrate best practices for pixel-perfect production considerations and methods.
  • Use a broad range of style that can be consistently executed with an aesthetic personality or voice that is consistent, though not restricting.
  • Develop and communicate underlying concepts that inspire design implementation.

Interaction Designer:

  • Produce and test interaction flows and mocks that accurately communicate product functionality to product, engineering, and visual design team members.
  • Pair research with an intellectual curiosity that encourages testing and iteration is essential.
  • Understand modern web and/or mobile environments such as HTML, CSS, JavaScript, Android UI, and iOS UI, as well as how the technologies of each can be used to further enhance the overall experience.
  • Appreciate aesthetic details.

Qualifications

Minimum qualifications:

  • Must be currently enrolled in a full-time degree program and returning to the program after completion of the internship.
  • Currently pursuing a BA/BS degree in graphic design, human-computer interaction, computer science, or related field and graduating in 2018, 2019 or 2020.
  • A design portfolio that demonstrates design principles for web and/or mobile platforms.

Preferred qualifications:

  • Currently pursuing a MS degree in graphic design, human-computer interaction, computer science, or related field and graduating in 2018, 2019 or 2020.
  • Demonstrable proficiency with design tools (e.g. Adobe Photoshop, Sketch, Illustrator, After Effects, Quartz Composer, Framer Studio, etc.) and familiarity with front- end engineering and/ or working with engineers.
  • Ability to apply brand visual assets in a user interface context and understanding of user-centered design principles.
  • Solid analytical, creative and visual thinker with excellent communication skills, both verbal and visual.
  • Strong design background in fundamentals along with relevant internship work, work experience, or personal project experience outside the classroom in interaction, graphic design or motion design.
  • Authorization to work in the United States.

NYC Media Lab VR/AR Talk

The Queens College Tech Incubator is having Amy Chen from NYC Media Lab come to Queens College to talk to students about their organization and opportunities for students, particularly related to VR/AR. The presentation will be at the Campbell Dome on Jan 25th, from 3:30 pm to 4:00 pm. All QC students are welcome to attend.

RSVP via the link below:

https://goo.gl/forms/ASYeRpyKyKcY3tzT2

To learn more about NYC Media Lab:

http://nycmedialab.org/

Required Design 1 Portfolio Review

All Design students who are exiting ARTS 241: Design 1 at the end of this Fall 2017 semester are required to submit an online portfolio for review. This review is to ensure that students possess the necessary technical skills and demonstrate an understanding of design principles required by upper division coursework. If the review committee deems a portfolio subpar, students will be put on probation and need to submit a revised portfolio for review before being accepted into ARTS 345: Design 3. If you have any questions please feel free to reach out to Professor Woo at danne.woo@qc.cuny.edu or any other design faculty member.

Deadline: December 20th, 2017

For more information and for steps on how to submit your portfolio please go here:
http://artdept.qc.cuny.edu/design-portfolio-review/

ARTS 370 Classes – Spring 2018

Physical Computing

Course Name: ARTS 370-VT: Special Topics in Design
Class Number: 7665
Day & Time: Friday 2:00PM – 5:50PM
Instructor: Danne Woo

Using a keyboard and mouse is not how we interact with each other in the real world, so why do we still use these archaic tools to communicate with our machines? In this course we will be focusing on how we can design physical interfaces and use microprocessors like the Arduino, along with sensors, motors, knobs, switches, cameras, etc. to allow humans to more naturally interact with digital and physical installations.

No prerequisite required.

Illustration for Digital Publications

Course Number: ARTS 370-VT: Special Topics in Design

Class Number: 7661
Day & Time: Tuesday 2:00PM – 5:50PM
Instructor: Ryan Hartley Smith

This class challenges students to make illustrations for the emergent field of digital publishing. Students will experiment with simple animation and GIF-making techniques, investigate and pursue online publishing opportunities, and develop a competitive portfolio of work for future employment.

Prerequisites: ARTS 188 Illustration I

Shoot. Edit. Post.

Course Number: ARTS 370-VT: Special Topics in Design

Class Number: 7663
Day & Time: Thursday 10:00AM – 1:50PM
Instructor: Kathryn Weinstein

This class will introduce the use of iPhone as a tool to shoot, edit and post photos/videos. Through lectures, exercises and assignments, students will work with a variety of free and low-cost camera and editing apps, hone skills in visual storytelling, and explore strategies to maximize the potential of social media to engage audiences.

Pre-requisite: ARTS191

Upper Level-Animation

Course Name: ARTS 370-VT: Special Topics in Design
Class Number: 7662
Day & Time: Wednesdays 1:40PM-5:30PM
Instructor: Dustin Grella

This course is for students who want to expand on the skills they gained in ARTS 193 VT: Introduction to Digital Animation. Students will create projects that will prepare them for a career as an animator. This course is perfect for students with a concentration in Animation and Illustration.

Prerequisite: ARTS193 VT: Intro to Digital Animation

Typeface Design

Course Name: ARTS 370-VT: Special Topics in Design
Class Number: 7660
Day & Time: Sundays 1:00PM – 4:50PM
Instructor: Thomas Jockin

This course will enable students to learn the tools of modern typeface design and take students through concept generation and creating a digital font. This is a great elective course for students interested in communication design and user experience design.

Note: Apple Computers are required for this class, the software isn’t available for a PC.

Prerequisite: ARTS 242

Advanced 3D Modeling

Course Name: ARTS 370-VT: Special Topics in Design
Class Number: 7664
Day & Time: Monday 6:00PM – 9:50PM
Instructor: TBD

This course is for students who want to expand on the skills they gained in ARTS 213 3D Modeling and ARTS 279 3D Animation. Projects will focus on exploring how 3D modeling can be used for next-generation user interfaces and, prepare students for a career as an animator and communication designer.

Prerequisite: ARTS 213 3D Modeling

 

Design Co-Founder Needed

Queens College Computer Science majors, Karina Ibragimova and Theresa Crupi are the Co-Founders of Bhazra and participating in the CUNY Accelerator Program (CUNY Startups). Bhazra is a sunscreen delivery system that dispenses the precise amount of sunscreen/product needed to optimally protect you from sunburns, photo-aging, and skin cancers. They are currently looking for a designer to join the team.

They’re looking for a team member who:
– Can produce user interface specifications, graphics, pixel perfect designs as well as mockups and prototypes
– Can design digital creative across marketing channels, including email, social, display ads and social ads
– Has a roll-up-your-sleeves attitude
– Is excited by a fast-paced startup environment
– Is eager to take on new challenges, grow, and learn!

Those who are interested can email Karina (Karina.Ibragimova70@qmail.cuny.edu) with a short blurb about themselves and link to an online portfolio. Please send any questions to her as well.

NYC Dept. Health, Assistant Graphic Designer

Job Description
College Aide (Freshman-Sophomore)

With over 6,000 staff and a budget of $1.6 billion, the New York City Department of Health and Mental Hygiene is the nation’s premier city health agency. Its 100-plus programs protect and promote the health of the world’s most culturally and linguistically diverse city. Each of those programs relies on the Communications Bureau’s ability to shape critical public health messages. The Office of Publications and Language Access advance the agency’s mission by producing an array of relevant, accessible, high-quality literature in English and other popular languages.

DUTIES WILL INCLUDE BUT NOT BE LIMITED TO:

Under the guidance of our in-house Graphic Designer, duties will include but not limited to:

— Assist in-house Designer in developing design solutions across print and digital platforms.

–Assist in planning creative approaches and production of print and online materials (data reports, newsletters, brochures, etc.) and select media to be used.

–Ensure that all agency materials carry agency brand in a consistent matter.
Minimum Qual Requirements
For Assignment Level I:
Matriculation at an accredited college or graduate school. Employment is conditioned upon continuance as a student in a college or graduate school.
For Assignment Level II (Information Technology):
Matriculation at an accredited college or graduate school. Employment is conditioned upon continuance as a student in a college or graduate school with a specific course of study in information technology, computer science, management information systems, data processing, or closely related field, including or supplemented by 9 semester credits in an acceptable course of study.
For Assignment Level III (Information Technology Fellow):
Matriculation at an accredited college or graduate school. Employment is conditioned upon continuance as a student in a college or graduate school with a specific course of study in information technology, computer science, management information systems, data processing, or other area relevant to the information technology project(s) assigned, including or supplemented by 9 semester credits in an acceptable course of study. Appointments to this Assignment Level will be made by the Technology Steering Committee through the Department of Information Technology and Telecommunications.

SPECIAL NOTE
Maximum tenure for all Assignment Levels in the title of College Aide is 6 years. No student shall be employed more than half-time in any week in which classes in which the student is enrolled are in session. Students may be employed full-time during their vacation periods.
Preferred Skills
— A portfolio of creative work in both print and digital

–Expertise in the following programs: Photoshop, Acrobat, Illustrator, InDesign, Dreamweaver, HTML/CSS, Flash and Microsoft Office Suite

–Candidate must be able to commit to a minimum of 15 hours a week

–Positive attitude and ability to work well on a small, collaborative editorial team

–Ability to handle multiple and diverse assignments and priorities.
Additional Information
Additional Information

**IMPORTANT NOTES TO ALL CANDIDATES:

Please note: If you are called for an interview you will be required to bring to your interview copies of original documentation, such as:
• A document that establishes identity for employment eligibility, such as: A Valid U.S. Passport, Permanent Resident Card/Green Card, or Driver’s license.

• Proof of Education according to the education requirements of the civil service title.

• Current Resume

• Proof of Address/NYC Residency dated within the last 60 days, such as: Recent Utility Bill (i.e. Telephone, Cable, Mobile Phone)

Additional documentation may be required to evaluate your qualification as outlined in this posting’s “Minimum Qualification Requirements” section. Examples of additional documentation may be, but not limited to: college transcript, experience verification or professional trade licenses.

If after your interview you are the selected candidate you will be contacted to schedule an on-boarding appointment. By the time of this appointment you will be asked to produce the originals of the above documents along with your original Social Security card.

**LOAN FORGIVENESS

The federal government provides student loan forgiveness through its Public Service Loan Forgiveness Program (PSLF) to all qualifying public service employees. Working with the DOHMH qualifies you as a public service employee and you may be able to take advantage of this program while working full-time and meeting the program’s other requirements.

Please visit the Public Service Loan Forgiveness Program site to view the eligibility requirements:

https://studentaid.ed.gov/sa/repay-loans/forgiveness-cancellation/public-service
To Apply
Apply online with a cover letter to https://a127-jobs.nyc.gov/. In the Job ID search bar, enter: job ID number # 300960.

We appreciate the interest and thank all applicants who apply, but only those candidates under consideration will be contacted.
Residency Requirement
New York City residency is generally required within 90 days of appointment. However, City Employees in certain titles who have worked for the City for 2 continuous years may also be eligible to reside in Nassau, Suffolk, Putnam, Westchester, Rockland, or Orange County. To determine if the residency requirement applies to you, please discuss with the agency representative at the time of interview.

POSTING DATE:
08/22/2017

POST UNTIL:
12/16/2017

Apply Here